AI Insights · Timothy · April 2022
Top 5 Waifu Games on Android in Africa for Q1 2022
Discover the performance of the top 5 Waifu games on the Android platform in Africa during Q1 2022, including trends in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 Waifu games on the Android platform in Africa showed varied performance in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the trends observed for each game.
Honkai Impact 3rd
Throughout Q1 2022, Honkai Impact 3rd saw a peak in weekly revenue at approximately $3.4K in the final week of February. Weekly downloads were highest in the week of January 10, reaching around 2.9K, while weekly active users peaked at 11.6K during the same period. The game experienced a general decline in active users towards the end of the quarter, dropping to about 7.8K.
Crush Crush - Idle Dating Sim
Crush Crush - Idle Dating Sim had a modest performance with weekly revenue peaking at $72 in late January. Downloads saw a significant spike in mid-March, reaching 870, and active users followed a similar trend, peaking at 1.2K in the week of March 21.
Idle Angels: Goddess' Warfare
Idle Angels: Goddess' Warfare experienced a notable increase in weekly revenue, peaking at $437 in the final week of March. Downloads were highest at 679 in early March, while active users saw a peak of about 1.5K during the same period. The game maintained relatively stable active user numbers towards the end of the quarter.
Sword Master Story
Sword Master Story had a relatively low revenue performance, with the highest weekly revenue reaching $73 in late February. Weekly downloads peaked at 111 in early February, and active users saw a maximum of 133 during the same period. The game had a consistent active user base averaging around 100 towards the end of the quarter.
Princess Connect! Re: Dive
Princess Connect! Re: Dive showed steady weekly revenue, peaking at $74 in late December. Downloads saw their highest point at 294 in late January, while active users peaked at 481 during the same period. The game maintained a stable active user base, averaging around 350 towards the end of the quarter.
For more detailed insights and data on these games, visit Sensor Tower.